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#Sonic

Sonic the Hedgehog Review Rewind

30 years ago today, Sega's blue blur made his debut.

By 1990, Sega was enjoying newfound success with their new 16-bit Genesis system. It quickly became a competent competitor to the NES with popular titles like Golden Axe, Phantasy Star II, and Revenge of Shinobi. But despite the rising success of the Genesis, the platform didn’t have a brand character that could rival Super Mario. Tasked with creating such a mascot, character designer Naoto Oshima came up with Sonic- a blue anthropomorphic hedgehog. Sonic the Hedgehog was released on June 23, 1991- two full months ahead of the Super Nintendo’s debut in America. It was a big summer for Sega, and today marks the 30th anniversary of the moment that made them an icon in the home console gaming space.

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What's With All the Sonic Hate?

I channel my inner '90s mascot attitude and explore a recent troubling trend.

At last year’s PAX East I attended a panel hosted by one of the marketing magicians for Sega of America in the '90s, Al Nilson. At that panel I got up to ask a question about the NEMO project he worked on in the late '80s, but before I did I told this quick story about the time I borrowed the first Sonic the Hedgehog game off my friend when it was first released:  While I was at home being blown away by the technical achievement of Sonic Team’s new baby, my friend called me and said his mother was mad he lent out his new game and was making him come by in a couple hours to pick it up. Since my time was now limited to how much of this amazing new game I was going to be able to play,  I decided to hunker down and try to beat the game before he came to get it. I focused and played as carefully as I could. I ended up beating the game without continuing and with all the Chaos Emeralds. I had the honor of telling Al Nilson it was one of the best "Gaming Zen" moments of my life. He appreciated my story and my love for Sonic.

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Sonic Boom Announced for 3DS and Wii U

Western studios Big Red Button and Sanzaru Games will tackle the Japanese mascot for Nintendo's consoles.

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Sonic Lost World Hands On Preview

Sonic's latest is taking the series in a new direction.

Sonic has been going through a lot lately, as Sega has been desperately trying to revitalize the franchise to its former grace. The critical reception of those titles has been mixed, but in an effort to change up the formula Sega has come up with Sonic: Lost World. What I played was solid and manages to be charming and fun, yet some changes might have hindered what I enjoy about Sonic as a whole.

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Sonic Adventure 2 Review

I've lived and learned that some things are better left in the past.

I have fond memories of Sonic Adventure 2. The revision, Sonic Adventure 2: Battle, was the first game I ever played on a Nintendo Gamecube, and I remember that moment very clearly. At the time, I swore it was one of the coolest games ever. Running down the side of a building at high speeds? It was awesome to me at the time. On top of that you had two parallel stories that lead to an epic final chapter. I made it a priority to eventually own the game and I did, and I enjoyed it a lot. From the campaign to the Chao garden, I spent a lot more time playing Sonic Adventure 2 than I should have.  Looking through the lens of Sonic Adventure 2 HD, it’s kind of hard to see why I enjoyed the game so much in the first place. 

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Nights into Dreams/Sonic Adventure 2 - Launch Trailer

Both are available now on the PlayStation 3's PlayStation Store, and will further be available on the Xbox 360's XBL Marketplace on October 5.

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Sonic Adventure 2 Coming to XBLA

A listing on Xbox.com revealed the impending release.

Lately Sega has made a habit of digitally re-releasing several games from their last home console, the Sega Dreamcast. Titles like Crazy Taxi and Sonic Adventure are available on numerous digital platforms and Jet Grind Radio is on the way as well. However, it now looks like Sonic Adventure 2 will be added to that list.

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Sonic the Hedgehog 4: Episode II Review

Is Tails the foil that accomplishes what Episode 1 couldn't, bringing Sonic back to his former splendor?

When Sonic the Hedgehog 4: Episode I was released in 2010, it was meant to be a return to form for the blue blur, taking inspiration from the original Genesis titles. The results were mixed. So Sega went back to the drawing board for the next episode and fixed a few of the problems plaguing the first game. Although Ep. II evokes some of Sonic's previous glory, Sega still hasn't been able to fully capture the magic of the Genesis games, apparently content with yet another platformer that is only slightly above average in nearly every respect.

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Sonic the Hedgehog 4: Episode II Preview

Yes, Tails is in this game and no, he doesn't talk.

Sonic the Hedgehog has had a sketchy period for some time now. Many would say that titles released this generation have been mediocre at best, with only Sonic Colors and Sonic Generations recently being exceptions. If you want to enjoy a good Sonic game, the majority of fans would point you back to the early 90s when Sonic stood toe to toe with Mario with titles like Sonic the Hedgehog 2, Sonic CD and Sonic & Knuckles.

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Sonic the Hedgehog 4: Episode II Temporarily Leaked on Steam

Over the weekend, an incomplete version of the game was briefly introduced and quickly removed.

Sonic the Hedgehog 4: Episode II isn't due to be released until the middle of next month, but this past weekend Steam users were accidentally granted access to the unfinished game. Though quickly taken down, some were able to capture footage of the game in action. One such user, ShadowofRuki of YouTube, has released a number of videos that reveal more details about the game.

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